Friday, November 4, 2011
Fixed Time Opportunities and The Winning Shot (Part 1)
The high school basketball game can further illuminate our discussion on fixed opportunities of time. Consider two teams that have gathered to compete in the final game. The game will take place over a fixed period of time, four 8-minute quarters, with several time-outs and a half-time break. Reasonably, the event will last anywhere between 2-3 hours. During the game, baskets will be scored, and players will expend considerable energy defending or blocking shots, scoring points and rebounding the ball. There will also be opportunities to stop play when timeouts are called that are fixed in duration, free-throws when the clock is stopped, and whistles when the game is stopped in the event of a foul or violation. Thus, the game will ensue over a fixed variable of time with a sliding scale. Otherwise, the game is entirely fixed with a fixed duration; it can't go over the allotted time for play. Obviously, the players will compete or strive throughout the duration of the game to bring the ball up and down the court and defend or beat the rival team with offensive strategy and plays. Each shot, thus, represents a fixed time opportunity for the player to score a goal within the allotted time. Obviously, the player need not do anything and can decide to walk off the court since he is playing against a clock but in the spirit of the competition, he will abide by the rules and perform his athletic duty. The game may go on indefinitely into overtime across a fixed time period until one team succeeds in scoring more points and wins the game. However, the game could go on indefinitely, for an indefinite period of time, with no team winning, but more than likely, the players will tire and be no longer able to perform. The game will eventually be won due to the nature of the competition unless the players walk off the court or the game is cancelled. During the game, each player will utilize his individual talents to manipulate the game in favor of his team's disposition. Each team will collect points during the course of the game and compete vigorously to win the championship. Since the allotted time will pass anyway, it doesn't really matter what the players do since they are competing within a specified time period that is fixed in duration. They can't score after the buzzer sounds. The object of the game is to win and utilize the time most efficiently. The spectators are also time-keepers and are present in the stands for a fixed duration, or until the game is won. Since the game is fixed, does it really matter who wins or loses? Since anything could happen during the allotted time, save only to give a sense of elation to the spectators do the teams compete. The object of the game again is to win and not lose and players compete if almost out of fear of execution, and try their best to win. If I recorded the event, obviously I can fast forward, rewind, pause or play the game, or see the outcome in advance but lose the thrill of watching a live game. But playback is not real time or a perfect natural time recording that requires actionable material properties to quantify time properly. I am simply watching a pre-recorded event, long after the players have left the court and the game has ended, since all time is unifiable. I can run up the court or walk but whatever I do will affect the outcome of the game since the players transcend the game with their individual performance, that can be superior or inadequate or poor. Thus, the ultimate question remains. Are the probabilities of what can happen infinite? Yes, because at any time, something else could have happened. Let's consider that briefly before turning to part two of our discussion on fixed time opportunities and the championship game.